Review: Styx: Shards of Darkness
Mar23

Review: Styx: Shards of Darkness

Have you ever wondered what everyday life was like for those mischievous goblins from Golden Axe? You know, those thieving twerps who would knick all your stuff while you were sleeping. Well, wonder no more! Styx: Shards of Darkness gives us a goblins-eye view of the world and it’s one where stealth is of the utmost importance. Playing as the titular Styx, players will find themselves skulking about in the darkness and employing...

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Review: Dragon Ball Xenoverse 2
Nov01

Review: Dragon Ball Xenoverse 2

Dragon Ball Xenoverse 2 is here! Join us now, dear reader, as we leave no stone unturned and expend every effort to find out whether the latest instalment of the yellow-haired, Kamehameha slinging ones is worth your time. Look, who doesn’t want to fly around the sky shooting fireballs and performing impossible combos? Dragon Ball Z is a fantastic empowerment fantasy that allows us to imagine ourselves as harder/better/faster/stronger,...

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Review: King of Fighters XIV
Aug25

Review: King of Fighters XIV

The King of Fighters is a series that has had something of a resurgence in recent years. Coming out after the solid XIII, XIV builds upon that positive step with several smart decisions. The jump to 3D is a controversial one but SNK have handled this well with a number of bold designs among the (50+) character roster. It doesn’t look quite as pretty as some of its contemporaries, but the art style still allows the distinct character...

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Review: Deadlight: Director’s Cut
Jun27

Review: Deadlight: Director’s Cut

Post-apocalyptic settings are two a penny these days. Seriously, walk into your local games store and you can’t even throw an irradiated zombie’s head without hitting five titles set in a desolate world where mankind has proper ballsed things up. It makes one wonder if most game developers secretly long for the end of days. I know I do. In the case of Deadlight: Director’s Cut we have a side-on platformer that throws evade and escape...

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Review: One Piece: Burning Blood
Jun20

Review: One Piece: Burning Blood

Like most people I harbour a secret yearning to become a wannabe pirate king with rubber-like limbs. Limbs that can stretch across an arena, giving the other pirates a good kicking. It’s a pretty standard fantasy; I’m betting we’ve all been there. Luckily for myself and the similarly afflicted SpikeChunsoft Ltd have provided the perfect outlet in One Piece: Burning Blood. Based on the existing anime, Burning Blood is a bright, zesty...

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Not A Hero: In Defence of Crudity and Art
Jun18

Not A Hero: In Defence of Crudity and Art

I’m not sure If you’ve noticed there matey, but videogames have been mainstream for quite a while. As an industry we rake in more profit than Hollywood, we have our own cultural icons and slang that have both been embraced by popular culture. Heck, we’ve even seen the rise of eSports make ‘professional gamer’ a viable thing to put on one’s passport. If you’d stopped me on the street twenty years ago and declared, Nostradamus-like that...

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Review: Project CARS Game of the Year Edition
Jun02

Review: Project CARS Game of the Year Edition

Hey, we all love cars, right? They make noises like vroom broom! They look totally awesome when you throw them sideways round a corner. It’s called a powerslide. Jeremy Clarkson told me that. Him off the telly (or is he back on again, it’s hard to keep track?) But you won’t be doing many power slides in Project Cars: GOTY Edition, the super-serious racing simulator from Slightly Mad Studios. If you’re a special slice of awesome you’ll...

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No Man’s Sky: On wanting to believe the hype
Apr22

No Man’s Sky: On wanting to believe the hype

I did something weird the other day. I subscribed to a newsletter. It wasn’t Gardeners Weekly or Cuban Heel Monthly, but rather ‘twas a newsletter for a game. A game yet to be released. A game called No Man’s Sky. Why, when I’m normally wary of hype and developers who make grand pronouncements (I’m looking at you Peter Molyneux – you cheeky scamp), would I allow myself to get swept up in the promotion of an upcoming title? Let...

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Dark Souls III
Apr05

Dark Souls III

Every once in a while, a game comes along that redefines an entire genre. Dark Souls was one such title. It came stomping into RPG-land with its tough, uncompromising gameplay and slick soul-gathering mechanic. It’s fair to say it a received a rapturous reception from both fans and critics. Dark Souls and its sequel were HARD. Not just ooh, here’s a tricky boss every once in a while hard, but every single enemy can kill you if you...

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Review: Halo: The Fall of Reach
Dec23

Review: Halo: The Fall of Reach

Halo: The Fall of Reach is a CGI look behind the mythology of the Spartan. Based on a book by Eric Nylund, It shows how a somewhat cold and clinical military doctor selected children with strong genetic makeups and conditioned them for a life of war. The film gives us glimpses of the physical and mental training they received with the focus being placed on the unit leader, John. The CGI goes for a look somewhere between realistic and...

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